#pragma once
#include "precompiled.h"
#include "Texture.h"

#include "../include/IL/il.h"

#include <fstream>

//to map image filenames to textureIds
#include <string.h>
#include <map>
#include <vector>
#include <iterator>

namespace TextureLoader{
	extern void Init();

	extern int LoadTextureFromFile(char const* path, Texture &texture_obj);
}